![]() ![]() 1, 2 & 3 are stock skins, 4+ will be custom. I suggest you remove the ' ' designated character for comment, and just leave the cubemap and the EveningField.dds For the best demonstration, select the level Rh5pPhotostudioPs, then when the game starts make sure to switch the skin to one 3. See yellow highlighted lines for reference on which paths you need to correct to the location of your TK17, and what the un-commented (or enabled) cubemap line looks like. Code: cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds. This can be avoided by using a third party level definition and not one from the starter pack (who knows this problem could be fixed. H creen Room Subsurface Spreading effect wich create skin lighting more soft. ![]() So assuming the path is correct and that you have left it default, which again is customizer room cubemap enabled and default room disabled, you will encounter a bluish customizer room, but when you go to a proper hook5 room (meaning it has a proper hook5 level definition), it will most likely be pitch black as no lights are placed and the 'environment lights' aka cubemap is disabled. The Klub 17 Graphics Mods Skin For Online In plans carry out displacement - which will allow allow us to generate more comprehensive and practical skin for online game characters. ![]()
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